colour.LUTSequence#
- class colour.LUTSequence(*args: ProtocolLUTSequenceItem)[source]#
Bases:
MutableSequenceDefine the base class for a LUT sequence.
A LUT sequence represents a series of LUTs, LUT operators or objects implementing the
colour.hints.ProtocolLUTSequenceItemprotocol.The
colour.LUTSequenceclass can be used to model series of LUTs such as when a shaper LUT is combined with a 3D LUT.- Parameters:
args (ProtocolLUTSequenceItem) – Sequence of objects implementing the
colour.hints.ProtocolLUTSequenceItemprotocol.
Attributes
Methods
Examples
>>> from colour.io.luts import LUT1D, LUT3x1D, LUT3D >>> LUT_1 = LUT1D() >>> LUT_2 = LUT3D(size=3) >>> LUT_3 = LUT3x1D() >>> print(LUTSequence(LUT_1, LUT_2, LUT_3)) LUT Sequence ------------ Overview LUT1D --> LUT3D --> LUT3x1D Operations LUT1D - Unity 10 ---------------- Dimensions : 1 Domain : [ 0. 1.] Size : (10,) LUT3D - Unity 3 --------------- Dimensions : 3 Domain : [[ 0. 0. 0.] [ 1. 1. 1.]] Size : (3, 3, 3, 3) LUT3x1D - Unity 10 ------------------ Dimensions : 2 Domain : [[ 0. 0. 0.] [ 1. 1. 1.]] Size : (10, 3)
- __init__(*args: ProtocolLUTSequenceItem) None[source]#
- Parameters:
args (ProtocolLUTSequenceItem)
- Return type:
None
- property sequence: List[ProtocolLUTSequenceItem]#
Getter and setter for the underlying LUT sequence.
Access and modify the sequence of lookup table operations that define the transformation pipeline.
- Parameters:
value – Value to set the underlying LUT sequence with.
- Returns:
Underlying LUT sequence.
- Return type:
- __getitem__(index: int | slice) Any[source]#
Return LUT sequence item(s) at specified index or slice.
- __setitem__(index: int | slice, value: Any) None[source]#
Set the LUT sequence at the specified index or slice with the specified value.
- __delitem__(index: int | slice) None[source]#
Delete the LUT sequence item(s) at the specified index (or slice).
- __len__() int[source]#
Return the LUT sequence items count.
- Returns:
LUT sequence items count.
- Return type:
- __str__() str[source]#
Return a formatted string representation of the LUT sequence.
- Returns:
Formatted string representation.
- Return type:
- __repr__() str[source]#
Return an evaluable string representation of the LUT sequence.
Generate a string representation that can be evaluated to recreate the LUT sequence with its current state.
- Returns:
Evaluable string representation.
- Return type:
- __hash__ = None#
- __eq__(other: object) bool[source]#
Test whether the LUT sequence is equal to the specified other object.
Compare this LUT sequence with another object for equality. The comparison evaluates structural and content equivalence.
- __ne__(other: object) bool[source]#
Return whether the LUT sequence is not equal to the specified other object.
- insert(index: int, value: ProtocolLUTSequenceItem) None[source]#
Insert the specified LUT at the specified index in the LUT sequence.
- Parameters:
index (int) – Index at which to insert the item in the LUT sequence.
value (ProtocolLUTSequenceItem) – LUT to insert into the LUT sequence.
- Return type:
None
- __weakref__#
list of weak references to the object
- apply(RGB: ArrayLike, **kwargs: Any) NDArrayFloat[source]#
Apply the LUT sequence sequentially to the specified RGB colourspace array.
- Parameters:
RGB (ArrayLike) – RGB colourspace array to apply the LUT sequence sequentially onto.
kwargs (Any) – Keywords arguments. The keys must be the class type names for which they are intended to be used with. There is no implemented way to discriminate which class instance the keyword arguments should be used with, thus if many class instances of the same type are members of the sequence, any matching keyword arguments will be used with all the class instances.
- Returns:
Processed RGB colourspace array.
- Return type:
Examples
>>> import numpy as np >>> from colour.io.luts import LUT1D, LUT3x1D, LUT3D >>> from colour.utilities import tstack >>> LUT_1 = LUT1D(LUT1D.linear_table(16) + 0.125) >>> LUT_2 = LUT3D(LUT3D.linear_table(16) ** (1 / 2.2)) >>> LUT_3 = LUT3x1D(LUT3x1D.linear_table(16) * 0.750) >>> LUT_sequence = LUTSequence(LUT_1, LUT_2, LUT_3) >>> samples = np.linspace(0, 1, 5) >>> RGB = tstack([samples, samples, samples]) >>> LUT_sequence.apply(RGB, LUT1D={"direction": "Inverse"}) ... array([[ 0. ..., 0. ..., 0. ...], [ 0.2899886..., 0.2899886..., 0.2899886...], [ 0.4797662..., 0.4797662..., 0.4797662...], [ 0.6055328..., 0.6055328..., 0.6055328...], [ 0.7057779..., 0.7057779..., 0.7057779...]])
- copy() LUTSequence[source]#
Return a copy of the LUT sequence.
- Returns:
LUT sequence copy.
- Return type: