colour.geometry.primitive_vertices_cube_mpl#

colour.geometry.primitive_vertices_cube_mpl(width: float = 1, height: float = 1, depth: float = 1, width_segments: int = 1, height_segments: int = 1, depth_segments: int = 1, origin: ArrayLike = np.array([0, 0, 0]), planes: Literal['-x', '+x', '-y', '+y', '-z', '+z', 'xy', 'xz', 'yz', 'yx', 'zx', 'zy'] | None = None) NDArrayFloat[source]#

Return the vertices of a cube primitive made of grid primitives for use with Matplotlib mpl_toolkits.mplot3d.art3d.Poly3DCollection class.

Parameters:
  • width (float) – Cube width.

  • height (float) – Cube height.

  • depth (float) – Cube depth.

  • width_segments (int) – Cube segments count along the width.

  • height_segments (int) – Cube segments count along the height.

  • depth_segments (int) – Cube segments count along the depth.

  • origin (ArrayLike) – Cube origin.

  • planes (Literal['-x', '+x', '-y', '+y', '-z', '+z', 'xy', 'xz', 'yz', 'yx', 'zx', 'zy'] | None) – Grid primitives to include in the cube construction.

Returns:

Cube primitive vertices.

Return type:

numpy.ndarray

Examples

>>> primitive_vertices_cube_mpl()
array([[[ 0.,  0.,  0.],
        [ 1.,  0.,  0.],
        [ 1.,  1.,  0.],
        [ 0.,  1.,  0.]],

       [[ 0.,  0.,  1.],
        [ 1.,  0.,  1.],
        [ 1.,  1.,  1.],
        [ 0.,  1.,  1.]],

       [[ 0.,  0.,  0.],
        [ 1.,  0.,  0.],
        [ 1.,  0.,  1.],
        [ 0.,  0.,  1.]],

       [[ 0.,  1.,  0.],
        [ 1.,  1.,  0.],
        [ 1.,  1.,  1.],
        [ 0.,  1.,  1.]],

       [[ 0.,  0.,  0.],
        [ 0.,  1.,  0.],
        [ 0.,  1.,  1.],
        [ 0.,  0.,  1.]],

       [[ 1.,  0.,  0.],
        [ 1.,  1.,  0.],
        [ 1.,  1.,  1.],
        [ 1.,  0.,  1.]]])